Journey Mode: In Journey mode, the meter fills based on the level being played: it takes 7 lines to fill a quarter of the zone meter on Beginner difficulty, 8 for Normal, and 10 for Expert. Since it is complicated to learn, a more in-depth guide is linked here. It is also important to utilize IRS and IHS. ![]() Due to the fact that you can place a piece partially above the field you can actually clear lines above the field. Since the board is only 20 lines tall it may seem confusing that you can clear above 20 lines. The final challenge in zone lines are 21+ zones. This is something that may take a lot of practice to learn, so don’t get discouraged if it takes you a while to get this. Also, try to fill in the sides first, as to avoid having a piece spawn in a block. Some general tips are to remember that you can place pieces partially above the 20 tall field. ![]() Sometimes it is a good idea to take a screenshot and look to try to find a solution (if you are in single player). Trying to achieve 19-20 line zones is where topstacking begins to become really difficult. Clearing quickly through the first 16 lines can also give you more time to think about your stacking at the top of the zone.įor even more advanced zone techniques, read on! Due to this, when playing in the zone near the top of the stack, it becomes very important to make sure your piece will not prematurely end the zone. When in the zone, if a piece spawns inside another block or is placed entirely above the 20 tall playfield, the zone will end. When shooting for 16+ lines an important factor that comes into play is topstacking. Right well is more efficient in terms of score but is dependent on having lots of I pieces during the zone. The side two wide allows you to clear lines very quickly as you can use each piece to downstack, but sacrifices a bit on efficiency/score. Using a strategy like the side two wide or right well can be very good for getting more lines. Although it is possible to get 16+ lines in a zone with a quarter or half meter, it is much easier to do so with a higher-filled meter. Starting your zone with lots of blocks on the board leaves you with more time to clear lines and less time wasted stacking. Speed: When shooting for around 16 lines or under, the key element to getting more lines is how fast you can clear lines. One quarter gives you five seconds of zone time. Each quarter needs a set amount of line clears, depending on the gamemode and level. The meter charges in increments of one quarter. Your zone meter: The first is your zone meter, which is charged by clearing lines. There are a few things to take into account when shooting for a high zone line clear: With planning, strategy, and a little luck, clearing more than 20 lines is possible!Ģ1 lines = Kirbtris (named after the first person to succeed, Kirby703)Ģ3 = Infinitris, the maximum possible in Journey Mode.Ģ4 = Electris (named after the first person to clear 24+ lines in Connected, Electra )Ģ5+ = ?tris (only a handful have achieved this and have seen the real name in person) Different names are given to different amounts of Zone line clears. ![]() During the zone, blocks stop falling, and all cleared lines are moved to the bottom instead of disappearing. The Zone is the core mechanic of Journey, Zone Battle, and Connected modes. The name “9-0” stacking refers to the width of the stacks on each side of the Tetris well in 9-0’s case, nine columns to the left, zero to the right. Once you’ve gotten the hang of stacking cleanly, you can try to start to offset the Tetris well towards the center. The only way to get better at stacking cleanly is to play more Tetris. Ultimately, learning to stack cleanly doesn’t really have any shortcuts, as it’s something that’s entirely based on intuition. The main thing to think about is how pieces connect together. Stacking cleanly, however, can be a bit more tricky. As long as you can maintain this, you are 9-0 stacking. Stacking cleanly refers to flat stacking for a clean and accommodating stack with few or no bumps.ĩ-0 stack: the number one thing to keep in mind is that one of the side columns needs to be empty. This is a great place to start if you want to improve your score. One of the most common strategies for doing this is called 9-0 stacking, better known as a side Tetris well/rightwell, which is when you leave a one-column stack on either the left or right side of the stack, leaving opportunities for clearing Tetrises. A line or row is cleared when all 10 columns in a row are filled. ![]() The main goal of Tetris is to drop Tetriminos into the playfield and clear lines to gain points.
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